Easy Save - The Complete Save Data & Serializer System

Why use Easy Save?

For Amateurs...

It's easy to use and well documentedarrow-up-right

For Experts...

A fast, feature-rich and extremely flexible save systemarrow-up-right

★ On the Asset Store since 2011 ★

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Compatible with

PC, Mac, Linux, Windows Universal, iOS, tvOS, Android, Oculus, Steam, WebGL

C#, Unity Visual Scripting, PlayMaker, Bolt

Fully documented

Guidesarrow-up-right | Examples & Tutorialsarrow-up-right | API Referencearrow-up-right

Save using C#, or without code using AutoSave

C# Referencearrow-up-right | AutoSavearrow-up-right

Support for PlayMaker, Bolt and Unity Visual Scripting*

Access Easy Save from Bolt and Unity Visual Scripting graphs

Save and load using PlayMaker actionsarrow-up-right

Third-party NodeCanvas & FlowCanvas integration**

Save almost any type

Our serializer was designed specifically for Unity

Unlike other systems, it can even serialize referencesarrow-up-right

Fast and lightweight serializer

Using a JSON serializer designed specifically for Unity

5-star customer support

via emailarrow-up-right and dedicated forumarrow-up-right

Secure save data with encryption

Encrypt save dataarrow-up-right

Compact files with compression

Makes files 85% smaller on averagearrow-up-right

Save & load from the cloud

Upload to cloud database using PHP & MySQLarrow-up-right

Cross-platform save system

Use save files & code on all supported platforms

Serialize data to spreadsheet

In CSV format for Excelarrow-up-right

Much more flexible than PlayerPrefs

But just as simple to use

Unlike PlayerPrefs, it has File IO

Serializer stores data straight to file

Store strings/bytes as filesarrow-up-right

How do I use Easy Save?

See the Getting Startedarrow-up-right guide

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Contact Usarrow-up-right | Guidesarrow-up-right | Docsarrow-up-right | Forumarrow-up-right | Getting Startedarrow-up-right

*PlayMaker, Bolt, NodeCanvas, FlowCanvas are purchased separately.

** We take no responsibility for third-party integrations, and support for them is provided by the third-party rather than ourselves.

Tags: save game system, load game, serialize, serializer, playerprefs, storage, upload, download, serialization, serialisation, serialiser, JSON, serialise, autosave, auto, save file, import, export file, encryption, cloud, excel, database, playerprefs, auto save, compression, gzip, es3

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