Obi Cloth

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors. Depends on the Burst, Jobs, Collections, and Mathematics packages.

Obi Cloth leverages the power of particle-based physics to deliver high-quality, flexible and easy to use cloth simulation.

Links

Obi Website

Community and Support Forum

Features:

- Unified solution for character clothing, regular and tearable cloth.

- Two-way rigid body interaction.

- Modular solver: don't waste performance, only use the constraints your cloth needs.

- Per module adjustable solver iteration count.

- Cloth proxies: drive high resolution meshes using low-res simulations. Works with skinned meshes too!

- Balloon physics trough volume constraints.

- Independent stretch and bend constraints.

- Cloth is attachable to rigid bodies.

- Cloth can collide with itself and other cloth pieces.

- Physically based aerodynamics model.

- Easy-to-use integrated editor tools: selection, brush selection, paintbrush, smoothing, property import/export from textures...don“t ever leave Unity when authoring cloth.

- Supports all standard Unity colliders.

- Automatic camera culling.

- Easily extensible and modular architecture.

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