Mesh Slicer
Last updated
Last updated
- Synchronous/Asynchronous slice; - Slice meshes with colliders converting BoxCollider, SphereCollider and CapsuleCollider to MeshCollider; - Skinned mesh support (beta version) - Easy to extend; - Very fast algorithm (just take a look at reviews); - Smart optimization. So after slice you will not see any redundant triangles or vertex due to slice; - Android/iOS/VR supported; - Slice by plane; - Slice by knife (examples). The game that uses this asset (android): BeSlicer Documentation You can try it for free here. This is fully featured mesh slicer, but with no source code (dll-s only). And it will not work in release mode more than one minute.